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Magic: The Gathering
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
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$0.52 CAD
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | World Enchantment |
| Rarity: | Common |
| Cost: | {2}{U}{U} |
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play
Card condition guide +
- NM Near Mint — like new, no visible wear.
- LP Lightly Played — minor wear on edges or surface.
- MP Moderately Played — visible wear, still tournament-legal sleeved.
- HP Heavily Played — strong wear, creases or scratches.
- DMG Damaged — significant damage (tears, water, ink).
The condition for this card is shown in the variant options above.
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Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
$0.52
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