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Magic: The Gathering

Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms]

Hall of Storm Giants (Dungeon Module) [Dungeons & Dragons: Adventures in the Forgotten Realms]

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Set: Dungeons & Dragons: Adventures in the Forgotten Realms
Type: Land
Rarity: Rare
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Card condition guide
  • NM Near Mint — like new, no visible wear.
  • LP Lightly Played — minor wear on edges or surface.
  • MP Moderately Played — visible wear, still tournament-legal sleeved.
  • HP Heavily Played — strong wear, creases or scratches.
  • DMG Damaged — significant damage (tears, water, ink).

The condition for this card is shown in the variant options above.

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