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Magic: The Gathering

Night of the Flying Merfolk [Mystery Booster 2 Playtest Cards]

Night of the Flying Merfolk [Mystery Booster 2 Playtest Cards]

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Set: Mystery Booster 2 Playtest Cards
Type: Enchantment — Saga
Rarity: Common
Cost: {2}{U}
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I - Create two 1/1 blue Merfolk creature tokens.
II - Put a flying counter on each tapped creature you control.
III - Draw a card for each creature you control that dealt combat damage to a player this turn.
TEST CARD - Not for constructed play
Card condition guide
  • NM Near Mint — like new, no visible wear.
  • LP Lightly Played — minor wear on edges or surface.
  • MP Moderately Played — visible wear, still tournament-legal sleeved.
  • HP Heavily Played — strong wear, creases or scratches.
  • DMG Damaged — significant damage (tears, water, ink).

The condition for this card is shown in the variant options above.

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