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Magic: The Gathering

Pyromancy 101 [Mystery Booster 2 Playtest Cards]

Pyromancy 101 [Mystery Booster 2 Playtest Cards]

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Set: Mystery Booster 2 Playtest Cards
Type: Sorcery — Lesson
Rarity: Common
Cost: {R}
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
TEST CARD - Not for constructed play
Card condition guide
  • NM Near Mint — like new, no visible wear.
  • LP Lightly Played — minor wear on edges or surface.
  • MP Moderately Played — visible wear, still tournament-legal sleeved.
  • HP Heavily Played — strong wear, creases or scratches.
  • DMG Damaged — significant damage (tears, water, ink).

The condition for this card is shown in the variant options above.

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