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Magic: The Gathering
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]
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| Set: | Zendikar Rising |
| Type: | Sorcery // Land |
| Rarity: | Uncommon |
| Cost: | {3}{R}{R} |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
—Yavotz, Sea Gate Expeditionary House
| Reverse Type: | Land |
Song-Mad Ruins enters the battlefield tapped.
{T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
Card condition guide +
- NM Near Mint — like new, no visible wear.
- LP Lightly Played — minor wear on edges or surface.
- MP Moderately Played — visible wear, still tournament-legal sleeved.
- HP Heavily Played — strong wear, creases or scratches.
- DMG Damaged — significant damage (tears, water, ink).
The condition for this card is shown in the variant options above.
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Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]
$0.86
![Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]](http://cafeorknroll.ca/cdn/shop/files/39cdca78-e6d2-5ce8-9c34-6ab63186ad2b.jpg?v=1746672008&width=1445)



